Running Riot
Deal 276% damage to 3 random enemies and apply Bleed, dealing 65% extra damage per round for 2 rounds
Spear God
Basic attacks now hit front-row enemies and apply Bleed, dealing 25% extra damage per round for 4 rounds
Chaotic World
ATK +30% and Bleed RES +100%. Deal 50% extra damage to Bleeding enemies. Gain 20% ATK, 10% Crit and 20% Crit DMG when an ally dies for this battle
Inner Demon
The frist time you drop below 30% HP gain +100 Rage, +120% ATK, +120% DEF, +120 SPD for this battle. Attacks now also recover 50% of damage as HP
Mysterious Zodiac
Deal 276% damage to 3 random enemies, with a 34% chance to silence and reduce the opponent's ATK by 20% for 2 turns. Additionally, increase the ATK of all allies by 3% throughout the battle (Stackable up to 999%).
The Wrath of the Divine
Deal damage and heal for 165% of the damage dealt
Bloodbath
ATK + 35%, Crit + 25%, HP + 20%
The Divine Justice
Basic attack deals damage to the entire front row, while also increasing the damage of all allies by 8% for the duration of the battle (stackable up to 999%)
Dominate All
Inflict 160% damage to all enemies and heal for 50% of the damage dealt
Shadow Phantom
Skill damage increases by an additional 20% when allies use skills(can be stacked)
Victory Strategy
ATK +15%, DEF +15%, DR + 20%
Accumulate Strength
At the end of each turn, gain an additional 20% ATK for the battle (Stackable)
Bellowing Wave
Deal 238% damage to 3 random enemies plus True Damage equal to 12% of the enemy's Max HP (capped at 10x of ATK)
Boost Morale
Blocking applies Burn to 3 random enemies, dealing 40% extra damage per round for 3 rounds
Soul Stance
HP +20%, Crit RES +15%, Sunder RES +15%, Block +20%
Majesty
After Blocking 3 times, clear all CCs and recover 15% of Max HP. Also deal True Damage equal to 15% of Max HP to 3 random enemies (capped at 10% of ATK)